![]() ![]() If you simply cannot control a particular prisoner, move him to supermax.During riot conditions, some of your most dangerous prisoners may attempt to attack the protective custody wing Informants sent to protective custody lose coverage quickly (out of the loop) Useful for hiding your snitches, ex law enforcement etc in a safe zone where they cannot be attacked.These new categories have a corrisponding new Zone in the Deployment screen, and a new Regime column.Prisoners must be manually assigned to these categories.To help deal with the new troublesome prisoners, two new categories of prisoner have been created.These guys have a potent mix of the above list that makes them very dangerous. - In a very small number of cases, you will receive a LEGENDARY PRISONER.- In some cases, the prisoner will have a high degree of a reputation, eg "Extremely Strong" or "Extremely Volatile".When he causes trouble, nearby prisoners will feel compelled to do the same - INSTIGATOR sows seeds of discontent in all those nearby.- FEARLESS not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight.Your prison guards may be unable to restrain themselves when subduing him - COP KILLER guilty of murdering a Police Officer.- EX LAW was once a Police Officer, or some other law enforcement profession.- DEADLY a master in lethal combat moves, and can sometimes kill with a single hit.Don't leave him alone with other prisoners for too long - SNITCH a known informant, and as such his life may be in danger.- STOICAL will not become suppressed when locked in Solitary.- VOLATILE liable to kick off without warning and for no reason.He can also sometimes withstand being hit by a Tazer - TOUGH can withstand a lot more punishment in a fight.- STRONG hits harder with each punch during fights.The other 50% can be revealed through your informants.- All prisoners have a new "Character" tab in their rapsheet, which gives details on their reputation. - 50% of reputations are known when the prisoner arrives.Existing prisoners (in alpha 24 save games) will not have any reputation - only new arrivalsThe reputation specifies unusual abilities or traits they may possess, which affect their behaviour. New prisoners sometimes have a reputation, shown when highlighing them or in their rap sheet.Nb.Was sich im Detail alles verändert hat, verraten die nachfolgenden Original-Patchnotes: ![]() So gibt es etwa ehemalige Polizisten, deren Leben im Gefängnis in Gefahr sein könnte oder außergewöhnlich schnelle Sprinter.Īußerdem wurde das System der Fluchttunnel komplett überholt und es gibt diverse Fehlerbehebungen. Unter anderem haben die Gefangenen nun zum Beispiel eine Reputation, die sich auf ihren Gefängnisaufenthalt auswirken kann und die beim Haftantritt nur zu 50 Prozent bekannt ist. Unter anderem war es das Ziel der Entwickler, die Verwaltung der Gefängnisse im Spiel nicht mehr so berechenbar und automatisierbar werden zu lassen, wie es zuletzt der Fall war.ĭeshalb wurden eine ganze Reihe neuer Systeme etabliert, um das Dasein als Gefängnisdirektor wieder aufregender zu gestalten. Den beiden zufolge handelt es sich bei der Alpha 25 um das bisher größte und umfangreichste Update für Prison Architect. In dem Videobeitrag gehen der Producer Mark Morris und der Game-Designer Chris Delay anhang einiger Gameplay-Szenen auf die zahlreichen Neuerungen ein und erklären deren Auswirkungen. ![]()
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